AI Insights · Timothy · September 2021
Top 5 Crime Games in Italy for Q3 2021
Explore the performance of the top 5 crime games in Italy for Q3 2021 on a unified platform, with insights on downloads, revenue, and active users.
In Q3 2021, the top 5 crime games in Italy on a unified platform showcased interesting trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals the performance of Be The Judge - Ethical Puzzles, Thief Puzzle: to pass a level, Case Hunter-Can you solve it?, Johnny Trigger, and Stickman Story: Island Escape.
Be The Judge - Ethical Puzzles from Interactive360 saw significant growth in weekly revenue, starting at negligible amounts in early July and peaking at around $73 in late August. Weekly downloads experienced a substantial surge in early August, reaching over 111K, and then gradually declined to approximately 11K by the end of September. Weekly active users followed a similar pattern, peaking at around 135K in mid-August before tapering off to about 20K by the quarter's end.
Thief Puzzle: to pass a level by TapNation maintained a steady increase in weekly revenue, peaking at about $27 in mid-September. The game's weekly downloads saw a consistent upward trend, reaching a high of approximately 41K in early September before settling at around 19K by the end of the quarter. Weekly active users also grew steadily, peaking at about 82K in mid-September and then declining to around 51K by the end of September.
Case Hunter-Can you solve it? from EYEWIND LIMITED showed a notable increase in weekly revenue, with peaks reaching around $167 in mid-September. Weekly downloads saw a strong start in early August with approximately 34K downloads, followed by a gradual decline to around 7K by the end of September. The weekly active users trend mirrored this pattern, peaking at over 62K in mid-August and decreasing to about 18K by late September.
Johnny Trigger developed by SayGames LTD had a relatively stable weekly revenue, averaging around $300-$500 throughout the quarter. Weekly downloads started at around 16K in late June and showed a declining trend, reaching about 5K by the end of September. The game’s weekly active users remained robust, with a peak of nearly 96K in late June and gradually decreasing to around 48K by the end of the quarter.
Stickman Story: Island Escape from ABI GLOBAL LTD. saw modest weekly revenue, peaking at around $9 in late August. Weekly downloads experienced a high of approximately 16K in late July, followed by a gradual decline to about 4K by the end of September. Weekly active users reached a peak of over 112K in late July and slowly decreased to around 79K by the end of the third quarter.
For more detailed insights and data, visit Sensor Tower.